A local battle-royale game inspired by a very popular current game. Pick a blob and race through an obstacle course. First blob to reach the finish line wins.

Well, at least that's what it was supposed to be. For now, use the green blob and try to get to the finish in the shortest time without opponents :). I'll update it as soon as I possible with all the remaining features.

Note: Please click on the internal fullscreen button for proper resolution. Also, no sound yet. Sorry.

Controls: Arrow keys/ WASD

Mini Jam 62:

This game was made for Mini Jam 62 with the theme COLORS and a limitation of only 2 frames for animations.

As per the limitation, all animations in the game consist of at most 2 frames only. The theme is incorporated through the main obstacle of the game, i.e. paintball turrets that switch color every few seconds. A blob gets stunned for a few seconds if a paintball of the same color as them hits them.

Most assets were made by me during the Jam while the tilemap and some lobby decorations are from an earlier, un-published game.

Please leave some feedback if you play :) .

StatusReleased
PlatformsWindows, macOS, HTML5
AuthorRenderererer
Made withUnity
Tags2D, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Blobs_v1_x86.zip 20 MB
Download
Blobs_v1_MacOSX.app.zip 23 MB

Install instructions

1) Download the file for your platform.

2) Extract downloaded folder.

3) Open parent folder.

4) Double click Blobs_v1.

*MacOSX not yet tested.

Comments

Log in with itch.io to leave a comment.

That was hard xD

The game with local / online multiplayer have to be awesome and extremly fun :3 Well done

(+1)

Thank you for playing! Yeah, I'm working on it. I hope to update it sometime next week.

(+1)

I'll looking for that c:

(1 edit)

That was crazy hard. those moving platforms at the very end was just evil. It was fun to play tho. Good luck making it multiplayer, and adding sound.

(+1)

Thanks for playing! Yeah, I made them a bit harder since I had to submit a single player version. When I add AI agents to compete, I'll definitely turn it down a bit.